![]() ![]() Knowing the limitations of the technology, there wasn’t a whole lot of depth, the idea was just to move and shoot, right? However, I spent a lot of time playing them and had a heap of fun. Moving into the present day, I got the opportunity to play Drifting Lands, by Alkemi and, when I saw it merged an RPG style loot system into the Shootem-up genre, I had a feeling we would be onto a winner here and let me tell you, I was right. This game takes what we all loved about classic shoot ’em-ups and adds enough depth to make it different, in a good way. If you’ve played 2D shoot ’em-ups in the past, then you should be able to jump straight in, the gameplay is going to be very similar to the classics, it does what it set out to do in that aspect very well, the controls feel fantastic, it’s a very pretty looking game and the soundtrack fits perfectly, what more can be said? However, the loot system is where it gets ‘interesting’, as you play through levels you’ll acquire parts which you can use to improve your ship, such as new weapons, shields and engines etc. Anything you don’t need can be sold to the shop giving you currency, this currency can be used to purchase new items and abilities (which I will go into later) that will also improve your ship, it’s great. It comes with the usual difficulty curve we associate with games like Diablo 3, everything is going great guns, difficulty slowly increases, new parts appear, you get that weapon upgrade you’ve been desperately needing and you suddenly feel super powerful, then eventually the difficulty catches up again and so on and so forth. It’s a satisfying system that has worked for years, great stuff. This sort of system does have a ‘flaw’ in that it often requires a bit of a grind, sometimes having to sit and kill the same enemies over and over hoping for that specific item you’ve been needing. Thankfully I love to punish myself with a grind so it wasn’t personally an issue. That being said if you aren’t into grinding in games then chances are you may not enjoy this one. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.So, you’re set, right? You’re a seasoned veteran when it comes to shoot ’em-ups so you’ve taken to it like a duck to water. Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom. You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely. Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. ![]() After an adjustment period, I saw how this game could be very relaxing while keeping a tight control on the flow of a huge empire.”Īfter a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. “I had a good time with the floating islands of Driftland, and its indirect control scheme is well compensated by a great AI and a smooth UI. It's an odd mashup of Populus, Dungeon Keeper and Warcraft in a colourful setting” You can fireball bridges and then steal islands from other factions, or carve up an enemy force with a lightning storm, or a tornado, or both. The lack of micromanagement also lets you concentrate on casting magic spells. “It's a gentle gardening game where you nurture a city into existence, lassoing new districts with magic as you expand. “Driftland: The Magic Revival is a bit of a unique beast, being an RTS in the old mould of 'build stuff in real time and send units around to do war' Age of Empires style, but with several tweaks that makes anything but the basic buildings unrecognisable.”
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